SKYREN / BEYOND THE GATE

Take the path
less scripted.

A copper-lit maze above the clouds. Lanterns in the distance. There is always another way through.

A detailed copper-and-sapphire maze on floating islands, lit by lanterns

Let curiosity choose the route.

A glimpse of a tower. A turning you almost missed. A quiet lookout tucked between the walls. A memorable adventure gives you something to notice, rather than only somewhere to go.

The lantern trail.

Start at the gate, look for the old lookout and follow the light. The journey is as much about what catches your attention as the route you take through it.

A world of little stories.

Places and characters make an adventure together. A cartographer with a question, a path with a secret, a return journey that feels different from the way out. That is the feeling behind Skyren’s mazes and quests.

What would you hide inside?

A puzzle, a passage, a surprise at the centre? We would love to hear what makes an adventure memorable for you.

Tell us your idea